Demo Competition Rules 
                    
                    
				
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						The entries have to be delivered as an archive or as a single executable
					
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						To avoid issues with the projector the maximum resolution is 1920x1080
					
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						Installation routines are forbidden. Unpacking your contribution into a directory and starting the executable have to be the only things necessary to get your production to work
					
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						All custom libraries have to be provided with your production and they have to reside in the same directory
					
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						Any custom libraries count into the filesize limit!
					
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						Pressing either the right mouse button or ESC has to end the demo instantly
					
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						Windows PC entries must run under Windows 10 64bit and the lastest DirectX version available
					
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						If you are displaying a selector at startup please make sure that it is set to sensible defaults. There should be no interaction required other than pressing the start-button
					
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						IMPORTANT: D3DX won't be available. Add ALL DLLs to your archive, especially d3dx9_43.dll, d3dCompile_43.dll, msvcr*.dll, msvcp*.dll, so your demo can be watched on a freshly installed Windows 10 machine. For Windows Intros, these files will not be count into the filesize. At least not this year :-)
					
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						These are the specs of our compo machine:
					
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						Core i7-2700K@3.5GHz
					
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						Mainboard Asus P8Z68-M PRO
					
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						16GB RAM
					
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						nVidia Titan Black 6GB
					
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						The following machines belong to the High-End Platform Competitions category:
					
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						Amiga PPC, Dreamcast, Gamecube, Mac, PC, PS2, PSP, Xbox, Xbox 360
					
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						The following machines belong to the Low-End/Oldskool Platform Competitions category:
					
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						AMiGA (All Chipsets), Atari ST(e), Atari Falcon, Atari TT, iPOD, Mattel Intellivision, all kinds of Mobile Phones, PSOne, N64, Gameboy Advance, Gamepark 32, SEGA Mega Drive/Gensis, SNES/Super Famicom, ...