Demo Competition Rules
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The entries have to be delivered as an archive or as a single executable
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To avoid issues with the projector the maximum resolution is 1920x1080
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Installation routines are forbidden. Unpacking your contribution into a directory and starting the executable have to be the only things necessary to get your production to work
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All custom libraries have to be provided with your production and they have to reside in the same directory
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Any custom libraries count into the filesize limit!
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Pressing either the right mouse button or ESC has to end the demo instantly
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Windows PC entries must run under Windows 10 64bit and the lastest DirectX version available
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If you are displaying a selector at startup please make sure that it is set to sensible defaults. There should be no interaction required other than pressing the start-button
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IMPORTANT: D3DX won't be available. Add ALL DLLs to your archive, especially d3dx9_43.dll, d3dCompile_43.dll, msvcr*.dll, msvcp*.dll, so your demo can be watched on a freshly installed Windows 10 machine. For Windows Intros, these files will not be count into the filesize. At least not this year :-)
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These are the specs of our compo machine:
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Core i7-2700K@3.5GHz
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Mainboard Asus P8Z68-M PRO
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16GB RAM
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nVidia Titan Black 6GB
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The following machines belong to the High-End Platform Competitions category:
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Amiga PPC, Dreamcast, Gamecube, Mac, PC, PS2, PSP, Xbox, Xbox 360
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The following machines belong to the Low-End/Oldskool Platform Competitions category:
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AMiGA (All Chipsets), Atari ST(e), Atari Falcon, Atari TT, iPOD, Mattel Intellivision, all kinds of Mobile Phones, PSOne, N64, Gameboy Advance, Gamepark 32, SEGA Mega Drive/Gensis, SNES/Super Famicom, ...